Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds

  • Mikhail Fominykh
  • Monica Divitini
  • Ekaterina Prasolova-Førland
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7697)


Social media are known for substantial creativity support, as they allow users exploring, creating, and sharing various types of content. Social 3D virtual worlds, such as Second Life, can also be seen as a social media that have wide possibilities for being creative. In this paper, we explore how 3D virtual worlds can support creativity in educational settings, including creativity of the collaborative process and creativity of the outcome projects. We propose that this technology can support both. In order to test this proposal, we used the data collected in a case study that we conducted within Cooperation Technology course at the Norwegian University of Science and Technology in 2011. The study was supported by the EU research project CoCreat. The data are discussed to present the challenges for supporting collaborative creativity with 3D virtual worlds, approaches to understanding the concept of creativity, and our experience in creativity evaluation.


Virtual World Creativity Evaluation Collaborative Virtual Environment Resultant Construction Virtual Campus 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  • Mikhail Fominykh
    • 1
  • Monica Divitini
    • 2
  • Ekaterina Prasolova-Førland
    • 1
  1. 1.Program for learning with ICTNorwegian University of Science and TechnologyNorway
  2. 2.Department of Computer and Information ScienceNorwegian University of Science and TechnologyNorway

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