Advertisement

Savegame pp 1-7 | Cite as

Introduction

  • Wilfried ElmenreichEmail author
  • René Reinhold Schallegger
  • Felix Schniz
  • Sonja Gabriel
  • Gerhard Pölsterl
  • Wolfgang B. Ruge
Chapter
Part of the Perspektiven der Game Studies book series (PEGAST)

Abstract

Videogames have been seen as mere entertainment for quite a long time. Since game studies was introduced as a discipline at the end of the last century, it has undergone numerous discussions and has now reached a point of interdisciplinarity as videogames have arrived in the everyday lives of many people. Although it is still a very young academic field, various different disciplines such as psychology, anthropology, economy, education and sociology have since then been interested in studying videogames from different perspectives. Many academic conferences have been established and numerous articles and books have been published on theory, research and the practice of using videogames in various areas.

Copyright information

© Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature 2019

Authors and Affiliations

  • Wilfried Elmenreich
    • 1
    Email author
  • René Reinhold Schallegger
    • 2
  • Felix Schniz
    • 2
  • Sonja Gabriel
    • 3
  • Gerhard Pölsterl
    • 4
  • Wolfgang B. Ruge
    • 5
  1. 1.Institute of Networked and Embedded SystemsUniversität KlagenfurtKlagenfurt am WörtherseeÖsterreich
  2. 2.Department of EnglishUniversität KlagenfurtKlagenfurt am WörtherseeÖsterreich
  3. 3.Kirchliche Pädagogische Hochschule Wien/KremsWienÖsterreich
  4. 4.Abt. V/5: JugendpolitikBundeskanzleramt ÖsterreichViennaAustria
  5. 5.ViennaAustria

Personalised recommendations