Gamification und Serious Games pp 31-42

Part of the Edition HMD book series (EHMD) | Cite as

Gamifizierung mit BPMN

  • Benedikt Morschheuser
  • Christian Hrach
  • Rainer Alt
  • Christoph Lefanczyk
Chapter

Zusammenfassung

Der Einsatz von Gamification zur Förderung der Motivation bei der Nutzung von Informationstechnologie gewinnt in den letzten Jahren stark an Bedeutung in Wissenschaft und Praxis. Die Planung und Integration von Gamification-Elementen in bestehende Geschäftsprozesse stellt hierbei eine große Herausforderung dar. Bisher existieren nur sehr wenige konkrete Notationen und Sprachen zur Dokumentation und Kommunikation von Gamification-Ansätzen. Dieser Beitrag stellt eine BPMN-Notationserweiterung und Prozessmuster für Gamification vor, die auf einer Analyse mehrerer Gamification-Beispiele beruhen. Die Anwendung des Ansatzes in der Praxis sowie die Evaluation durch eine Expertenbefragung zeigen auf, dass das Ergebnis ein Hilfsmittel zur Planung, Kommunikation und Dokumentation von Gamification-Vorhaben darstellt.

Schlüsselwörter

Gamification BPMN Prozesse Sprache Modellierung 

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Copyright information

© Springer Fachmedien Wiesbaden GmbH 2017

Authors and Affiliations

  • Benedikt Morschheuser
    • 1
  • Christian Hrach
    • 2
  • Rainer Alt
    • 2
  • Christoph Lefanczyk
    • 3
  1. 1.Karlsruher Institut für TechnologieKarlsruheDeutschland
  2. 2.Universität LeipzigLeipzigDeutschland
  3. 3.LeipzigDeutschland

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