Advertisement

Pathologische Mediennutzung

Von Internetsucht bis Binge-Watching
  • Sebastian ScherrEmail author
  • Anne Bartsch
Chapter

Zusammenfassung

Das Kapitel liefert einen Überblick über pathologische Formen der Mediennutzung. Neben einer Definition und der Beschreibung zentraler Eigenschaften dieses Phänomens fasst der Beitrag Kernbefunde zur pathologischen Nutzung des Internets, von Online-Computerspielen, Mobiltelefonen und Smartphones, Fernsehen, Filmen und Serien sowie Printmedien wie Zeitungen, Zeitschriften und Büchern zusammen. Forschungsbedarf besteht noch hinsichtlich einer klaren Konzeptualisierung von pathologischer Mediennutzung, deren einheitlicher Messung mittels geprüfter Skalen und belastbarer Stichproben.

Schlüsselwörter

Exzessiv-dysfunktionale Mediennutzung Suchtverhalten Internetsucht Binge-Watching 

Literatur

  1. Aboujaoude, E. (2010). Problematic internet use: An overview. World Psychiatry, 9(2), 85–90.CrossRefGoogle Scholar
  2. American Psychiatric Association. (2013). Internet gaming disorder. www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf. Zugegriffen am 31.07.2015.
  3. Andree, M. (2006). Wenn Texte töten: Über Werther, Medienwirkung und Mediengewalt. München: Fink.Google Scholar
  4. Bartsch, A. (2009). Zeitungs-Sucht, Lesewut und Fernsehfieber. Zur Geschichte der kritischen Diskurse über Medien und Emotionen. In M. Buck, F. Hartling & S. Pfau (Hrsg.), Randgänge der Mediengeschichte (S. 109–122). Wiesbaden: VS Verlag für Sozialwissenschaften.Google Scholar
  5. Beranuy, M., Oberst, U., Carbonell, X., & Chamarro, A. (2009). Problematic internet and mobile phone use and clinical symptoms in college students: The role of emotional intelligence. Computers in Human Behavior, 25(5), 1182–1187.  https://doi.org/10.1016/j.chb.2009.03.001.CrossRefGoogle Scholar
  6. Deci, E. L., & Ryan, R. M. (2000). The „what“ and „why“ of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268.  https://doi.org/10.1207/s15327965pli1104_01.CrossRefGoogle Scholar
  7. Doedens, S. (2010). Flanieren im Internet: Surfstile und Surfstrategien junger Internetnutzer. München: Nomos.CrossRefGoogle Scholar
  8. Douglas, A. C., Mills, J. E., Niang, M., Stepchenkova, S., Byun, S., Ruffini, C., Blanton, M. (2008). Internet addiction: Meta-synthesis of qualitative research for the decade 1996–2006. Computers in Human Behavior, 24(6), 3027–3044.  https://doi.org/10.1016/j.chb.2008.05.009.
  9. Durkee, T., Kaess, M., Carli, V., Parzer, P., Wasserman, C., Floderus, B.,… Wasserman, D. (2012). Prevalence of pathological internet use among adolescents in europe: Demographic and social factors. Addiction, 107(12), 2210–2222.  https://doi.org/10.1111/j.1360-0443.2012.03946.x.
  10. Festl, R., Scharkow, M., & Quandt, T. (2013). Problematic computer game use among adolescents, younger and older adults. Addiction, 108(3), 592–599.  https://doi.org/10.1111/add.12016.CrossRefGoogle Scholar
  11. Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011). Pathological video game use among youths: A two-year longitudinal study. Pediatrics, 127(2), e319–e329.  https://doi.org/10.1542/peds.2010-1353.CrossRefGoogle Scholar
  12. Griffiths, M. D. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8(1), 119–125.  https://doi.org/10.1007/s11469-009-9229-x.CrossRefGoogle Scholar
  13. Jenaro, C., Flores, N., Gómez-Vela, M., González-Gil, F., & Caballo, C. (2007). Problematic internet and cell-phone use: Psychological, behavioral, and health correlates. Addiction Research & Theory, 15(3), 309–320.  https://doi.org/10.1080/16066350701350247.CrossRefGoogle Scholar
  14. Jenner, M. (2014). Is this TVIV? On netflix, TVIII and binge-watching. New Media & Society.  https://doi.org/10.1177/1461444814541523.CrossRefGoogle Scholar
  15. Johnson, B. K., & Rosenbaum, J. E. (2014). Spoiler alert: Consequences of narrative spoilers for dimensions of enjoyment, appreciation, and transportation. Communication Research.  https://doi.org/10.1177/0093650214564051.CrossRefGoogle Scholar
  16. Kang, E. Y., & Lee, W.-N. (2015). A bad habit for your health? An exploration of psychological factors for binge watching behaviors. Paper presented at the 65th ICA Annual Conference, San Juan.Google Scholar
  17. Kuss, D., & Griffiths, M. (2012). Internet gaming addiction: A systematic review of empirical research. International Journal of Mental Health and Addiction, 10(2), 278–296.  https://doi.org/10.1007/s11469-011-9318-5.CrossRefGoogle Scholar
  18. Lepp, A., Barkley, J. E., & Karpinski, A. C. (2014). The relationship between cell phone use, academic performance, anxiety, and satisfaction with life in college students. Computers in Human Behavior, 31, 343–350.  https://doi.org/10.1016/j.chb.2013.10.049.CrossRefGoogle Scholar
  19. Lopez-Fernandez, O., Honrubia-Serrano, L., Freixa-Blanxart, M., & Gibson, W. (2014). Prevalence of problematic mobile phone use in British adolescents. Cyberpsychology, Behavior and Social Networking, 17(2), 91–98.  https://doi.org/10.1089/cyber.2012.0260.CrossRefGoogle Scholar
  20. McCartt, A. T., Hellinga, L. A., & Bratiman, K. A. (2006). Cell phones and driving: Review of research. Traffic Injury Prevention, 7(2), 89–106.  https://doi.org/10.1080/15389580600651103.CrossRefGoogle Scholar
  21. Merlo, L. J., Stone, A. M., & Bibbey, A. (2013). Measuring problematic mobile phone use: Development and preliminary psychometric properties of the pump scale. Journal of Addiction, 2013, 1–7.  https://doi.org/10.1155/2013/912807.CrossRefGoogle Scholar
  22. Murdock, K. K., Gorman, S., & Robbins, M. (2015). Co-rumination via cellphone moderates the association of perceived interpersonal stress and psychosocial well-being in emerging adults. Journal of Adolescence, 38, 27–37.  https://doi.org/10.1016/j.adolescence.2014.10.010.CrossRefGoogle Scholar
  23. Niemz, K., Griffiths, M. D., & Banyard, P. (2005). Prevalence of pathological internet use among university students and correlations with self-esteem, the general health questionnaire (ghq), and disinhibition. CyberPsychology & Behavior, 8(6), 562–570.CrossRefGoogle Scholar
  24. Petry, N. M. (2006). Should the scope of addictive behaviors be broadened to include pathological gambling? Addiction, 101, 152–160.  https://doi.org/10.1111/j.1360-0443.2006.01593.x.CrossRefGoogle Scholar
  25. Pezoa-Jares, R. E., Espinoza-Luna, I. L., & Vasquez-Medina, J. A. (2012). Internet addiction: A review. Journal of Addiction Research and Therapy, 1, 1–10.Google Scholar
  26. Quandt, T., Festl, R., & Scharkow, M. (2014). Exzessive und pathologische Formen der Nutzung von Social Media und Onlinegames. In K. Hurrelmann & E. Baumann (Hrsg.), Handbuch Gesundheitskommunikation (S. 306–320). Bern: Huber.Google Scholar
  27. Rehbein, F., Mößle, T., Arnaud, N., & Rumpf, H. J. (2013). Computerspiel- und Internetsucht. Der Nervenarzt, 84(5), 569–575.  https://doi.org/10.1007/s00115-012-3721-4.CrossRefGoogle Scholar
  28. Rumpf, H.-J., Meyer, C., Kreuzer, A., & John, U. (2011). Prävalenz der Internetabhängigkeit (PINTA). http://www.bmg.bund.de/fileadmin/dateien/Publikationen/Drogen_Sucht/Forschungsberichte/Studie_Praevalenz_der_Internetabhaengigkeit__PINTA_.pdf.
  29. Scherr, S. (2015). Depression and the media: A change in media perception can change minds [eLetter]. The British Journal of Psychiatry.  https://doi.org/10.1192/bjp.190.1.81a.CrossRefGoogle Scholar
  30. Shapira, N. A., Lessig, M. C., Goldsmith, T. D., Szabo, S. T., Lazoritz, M., Gold, M. S., & Stein, D. J. (2003). Problematic internet use: Proposed classification and diagnostic criteria. Depression and Anxiety, 17(4), 207–216.  https://doi.org/10.1002/da.10094.CrossRefGoogle Scholar
  31. Shen, C.-X., Liu, R.-D., & Wang, D. (2013). Why are children attracted to the internet? The role of need satisfaction perceived online and perceived in daily real life. Computers in Human Behavior, 29(1), 185–192.  https://doi.org/10.1016/j.chb.2012.08.004.CrossRefGoogle Scholar
  32. Sim, T., Gentile, D. A., Bricolo, F., Serpelloni, G., & Gulamoydeen, F. (2012). A conceptual review of research on the pathological use of computers, video games, and the internet. International Journal of Mental Health and Addiction, 10(5), 748–769.  https://doi.org/10.1007/s11469-011-9369-7.CrossRefGoogle Scholar
  33. Sisson, S. B., Broyles, S. T., Baker, B. L., & Katzmarzyk, P. T. (2011). Television, reading, and computer time: Correlates of school-day leisure-time sedentary behavior and relationship with overweight in children in the U.S. Journal of Physical Activity and Health, 8(Suppl 2), S188–S197.CrossRefGoogle Scholar
  34. Tsitsika, A., Janikian, M., Schoenmakers, T. M., Tzavela, E. C., Olafsson, K., Wojcik, S.,… Richardson, C. (2014). Internet addictive behavior in adolescence: A cross-sectional study in seven european countries. Cyberpsychology, Behavior, and Social Networking, 17(8), 528–535.  https://doi.org/10.1089/cyber.2013.0382.
  35. Vorderer, P., & Kohring, M. (2013). Permanently online: A challenge for media and communication research. International Journal of Communication, 7. Retrieved from http://ijoc.org/index.php/ijoc/article/view/1963/848
  36. Young, K. S. (1998). Internet addiction: The emergence of a new clinical disorder. CyberPsychology & Behavior, 1(3), 237–244.  https://doi.org/10.1089/cpb.1998.1.237.CrossRefGoogle Scholar
  37. Young, K. S., & Rogers, R. C. (1998). The relationship between depression and internet addiction. CyberPsychology & Behavior, 1(1), 25–28.  https://doi.org/10.1089/cpb.1998.1.25.CrossRefGoogle Scholar

Copyright information

© Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature 2019

Authors and Affiliations

  1. 1.School for Mass Communication ResearchUniversität LeuvenLeuvenBelgien
  2. 2.Institut für Kommunikations- und MedienwissenschaftUniversität LeipzigLeipzigDeutschland

Personalised recommendations