Technologies of Inclusive Well-Being

Volume 536 of the series Studies in Computational Intelligence pp 1-10


Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy

  • Anthony Lewis BrooksAffiliated withSchool of ICT, AD:MT, Medialogy, Aalborg University Email author 
  • , Sheryl BrahnamAffiliated withMissouri State University
  • , Lakhmi C. JainAffiliated withFaculty of Education, Science, Technology & Mathematics, University of Canberra

* Final gross prices may vary according to local VAT.

Get Access


This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.


Alternative realities Serious games Play Therapy ICT Healthcare Inclusive well-being Quality of life (QOL)