Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy

  • Anthony Lewis Brooks
  • Sheryl Brahnam
  • Lakhmi C. Jain
Chapter
Part of the Studies in Computational Intelligence book series (SCI, volume 536)

Abstract

This chapter introduces the intersection between serious games, alternative realities, and play therapy as it promotes well-being. A summary of the chapters included in this book is also presented.

Keywords

Alternative realities Serious games Play Therapy ICT Healthcare Inclusive well-being Quality of life (QOL) 

Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  • Anthony Lewis Brooks
    • 1
  • Sheryl Brahnam
    • 2
  • Lakhmi C. Jain
    • 3
  1. 1.School of ICT, AD:MT, MedialogyAalborg UniversityEsbjergDenmark
  2. 2.Missouri State UniversitySpringfieldUSA
  3. 3.Faculty of Education, Science, Technology & MathematicsUniversity of CanberraCanberraAustralia

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