First Hand Developer Experiences of Social Devices

  • Niko Mäkitalo
  • Timo Aaltonen
  • Tommi Mikkonen
Part of the Communications in Computer and Information Science book series (CCIS, volume 393)


Contemporary Internet connected devices, such as tablets and mobile phones, have excellent computing power, which creates a possibility for complex, cooperative multi-device platforms. We have introduced a concept of Social Devices and its reference implementation Social Devices Platform. The system offers an intuitive way to build interactions between co-located people and their devices, and then trigger these when people meet face-to-face. In this paper we study how developers experience the concept and the platform. We hired a four-person team to design and implement a multiplayer game, and afterwards interviewed the team members about their experiences. Based on their feedback we evaluate the system. Moreover, we raise some open questions that require attention and more research in the future.


Social Device Pervasive Computing Mobile Cloud Ambient Intelligence Device Capability 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Niko Mäkitalo
    • 1
  • Timo Aaltonen
    • 1
  • Tommi Mikkonen
    • 1
  1. 1.Department of Pervasive ComputingTampere University of TechnologyTampereFinland

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