A Game-Like Interactive Questionnaire for PV Application Research by Participatory Design

  • Zheng Dai
  • Kasper Paasch
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 407)

Abstract

Questionnaire is a necessary method for investigation and research, but it often scares participants because of the impression of being long and boring. We developed a game-like questionnaire as an effective method to collect information and ideas from participants. In this paper, we describe the use of this tool to facilitate a photovoltaic (PV) application research, which is led by the University of Southern Denmark. The research is collaboration between local companies to popularize PV technology in both residential and the industrial markets. For such an innovative research, the interactive questionnaire developed by means of participatory design has helped us get a balanced perspective between user needs, market viability, and technical feasibility. Moreover, this tool guided our research focus on the artistic and usability aspects, and also raised design concepts and the concern of practice issues.

Keywords

Participatory design Solar energy Game-like questionnaire 

References

  1. 1.
    Weller, B.: Photovoltaics: technology, architecture, installation. Birkhäuser, München (2010)Google Scholar
  2. 2.
    Solar Panels – Skive Rounds Shortly 3.000 m2, http://bit.ly/RlAHDt
  3. 3.
    Energi Midt Pakker og priser på solceller, http://bit.ly/R1y87v
  4. 4.
    Building Integrated Photovoltaics, http://bit.ly/RIwyJw
  5. 5.
    George, C.A.: User-Centred Library Websites: Usability evaluation methods, ch. 4 excerpt. Chandos Publishing, Oxford (2008)CrossRefGoogle Scholar
  6. 6.
    Webb, A.: Project Management for Product Innovation. Gower Publishing, Ltd., Aldershot (2000)Google Scholar
  7. 7.
    Dix, A.: Human-Computer Interaction. Pearson Education, Harlow (2004)Google Scholar
  8. 8.
    Henry, P.: User-Centered Information Design for Improved Software Usability. Artech House Publishers, Norwood (1998)Google Scholar
  9. 9.
    Hyun-Chan, A., So-Hyun, P.: Design Tools and Three Steps in Participatory Design Processes. In: Proceedings of the 6th Conference of the Pacific Rim Community Design Network, Quanzhou, Fujian, China, June 18-21 (2007)Google Scholar
  10. 10.
    Photovoltaic panels on grid, private residence, http://bit.ly/WtVO9C

Copyright information

© IFIP International Federation for Information Processing 2013

Authors and Affiliations

  • Zheng Dai
    • 1
  • Kasper Paasch
    • 2
  1. 1.Realtime TargetingCopenhagen KDenmark
  2. 2.Mads Clausen InstituteUniversity of Southern DenmarkSønderborgDenmark

Personalised recommendations