Exercise My Game: Turning Off-The-Shelf Games into Exergames

  • Benjamin Walther-Franks
  • Dirk Wenig
  • Jan Smeddinck
  • Rainer Malaka
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8215)

Abstract

Exercise video games (exergames) can motivate players to be more physically active. However, most exergames are controlled by confined and predefined movements and do not promote long-term motivation. Well-funded commercial games often excel at long-term motivation, but are not operated with motion input. Exercise My Game (XMG) is a design framework for turning off-the-shelf action games into full-body motion-based games. Challenges with this approach involve finding mappings from control input to game-action, as well as blending active input feedback with the game’s interface. XMG facilitates transforming well-produced, non-exercise video games into captivating exergames by structuring the design space and outlining game requirements. We illustrate XMG with the example of turning the popular first-person action game Portal 2 into the exergame Sportal.

Keywords

exergames active games design framework 

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Copyright information

© IFIP International Federation for Information Processing 2013

Authors and Affiliations

  • Benjamin Walther-Franks
    • 1
  • Dirk Wenig
    • 1
  • Jan Smeddinck
    • 1
  • Rainer Malaka
    • 1
  1. 1.Research Group Digital Media, TZIUniversity of BremenBremenGermany

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