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Evaluation of Interaction Methods for a Real-Time Augmented Reality Game

  • Frederic Pollmann
  • Dirk Wenig
  • Mareike Picklum
  • Rainer Malaka
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8215)

Abstract

Augmented reality is a way to enhance mobile games and can be easily implemented on today’s powerful smartphones. Developers need to consider additional constraints when choosing the input method for such an AR game. We implemented three control methods for a mobile AR multiplayer fighting game using a virtual joystick, a touch interface and continuous crosshair tracking. We evaluated the effect of the control methods on the game experience with 43 participants and conducted a survey using a questionnaire for intuitive use (QUESI [1]) and individiual interviews. We found significant differences between two of the three implemented input methods, but in the interviews the test persons did not prefer the control method with the highest survey score.

Keywords

Augmented Reality Test Person Interaction Method Game Experience Input Method 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© IFIP International Federation for Information Processing 2013

Authors and Affiliations

  • Frederic Pollmann
    • 1
  • Dirk Wenig
    • 1
  • Mareike Picklum
    • 1
  • Rainer Malaka
    • 1
  1. 1.University of BremenBremenGermany

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