The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education

  • Costas Boletsis
  • Simon McCallum
Conference paper

DOI: 10.1007/978-3-642-40790-1_9

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8101)
Cite this paper as:
Boletsis C., McCallum S. (2013) The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. In: Ma M., Oliveira M.F., Petersen S., Hauge J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg

Abstract

Educational games constitute a major field inside the serious games ecosystem, attempting to educate the players, while entertaining them. Augmented Reality (AR) has found application in educational games, introducing properties that improve gameplay and that potentially produce unique educational affordances. In this study, we present the “Table Mystery” game, an under-development mystery-adventure game utilising Augmented Reality to provide an exciting and engaging educational experience related to chemistry and, more specifically, to the elements of the periodic table. The game is developed for the Science Centre in Oppland county, Norway (Vitensenteret Innlandet). The long-term study’s purpose is to examine the effect of Augmented Reality on providing engaging and exciting, short-term educational experiences.

Keywords

Augmented Reality educational games game-based learning periodic table 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Costas Boletsis
    • 1
  • Simon McCallum
    • 1
  1. 1.Gjøvik University CollegeGjøvikNorway

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