Serious Games in a European Policy Context

  • Igor Mayer
  • Johann C. K. H. Riedel
  • Jannicke Baalsrud Hauge
  • Francesco Bellotti
  • Alessandro de Gloria
  • Michela Ott
  • Sobah Abbas Petersen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8101)


The authors analyze the policy discourse on the utility of games for society at the level of the European Union, and for five EU countries, the Netherlands, the United Kingdom, Germany, Italy and Norway. The ongoing study is part of a Research Roadmap developed within the GALA Network of Excellence on Serious Games (2010-2014, EU FP7). The authors identify four policy discourses on the utility of serious games that they label as Technology Enhanced Learning; Creative Innovation; Social Inclusion and Empowerment and Complex Systems. The polcies applicable to SGs in the five European countries are briely described and compared. It was seen that some countries have explicit policies for SGs (the Netherlands, Germany); whereas most of the countries only have implicit policies not directly addressing SGs but which can be used to support SGs development and use.


Serious Games Policy Discourse European Union Innovation Policy Creative industries Netherlands UK Germany Italy Norway 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Igor Mayer
    • 1
  • Johann C. K. H. Riedel
    • 2
  • Jannicke Baalsrud Hauge
    • 3
  • Francesco Bellotti
    • 4
  • Alessandro de Gloria
    • 4
  • Michela Ott
    • 5
  • Sobah Abbas Petersen
    • 6
  1. 1.Faculty of Technology Policy and ManagementTU DelftThe Netherlands
  2. 2.Nottingham University Business SchoolUK
  3. 3.Bremen Institute for Production and LogisticsGermany
  4. 4.DITENUniversity of GenoaItaly
  5. 5.CNR-ITDGenoaItaly
  6. 6.Dept. of Computer and Information ScienceNorwegian University of Science and TechnologyNorway

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