An Emerging Model of Creative Game-Based Learning

  • Anja Sisarica
  • Neil Maiden
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8101)


We consider the integration of creative approaches to problem solving into pervasive games is a natural extension of play for creative thinking – one that can innovatively drive technology-led changes to the facilitation of creative thinking and pose a new genre in serious gaming for learning. This paper presents an initial proposal of a new model of creative game-base learning (CGBL), which emerged through mapping of established characteristics of climates that encourage creativity and innovation to characteristics of effective serious games.


Creativity serious games game-based learning model 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Anja Sisarica
    • 1
  • Neil Maiden
    • 1
  1. 1.School of InformaticsCity University LondonLondonUK

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