The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

  • Jonathan Hook
  • Thomas Hjermitslev
  • Ole Sejer Iversen
  • Patrick Olivier
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8118)

Abstract

The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.

Keywords

Design design games video-led reflection education reflection reflective practicum off-loop reflection learning-by-doing 

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Copyright information

© IFIP International Federation for Information Processing 2013

Authors and Affiliations

  • Jonathan Hook
    • 1
  • Thomas Hjermitslev
    • 2
  • Ole Sejer Iversen
    • 2
  • Patrick Olivier
    • 1
  1. 1.Culture LabNewcastle UniversityNewcastle upon TyneUnited Kingdom
  2. 2.Centre for Advanced Visualisation and InteractionAarhusDenmark

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