Advertisement

Activity Theory as a Tool for Identifying Design Patterns in Cross-Modal Collaborative Interaction

  • Oussama Metatla
  • Nick Bryan-Kinns
  • Tony Stockman
  • Fiore Martin
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8119)

Abstract

This paper examines the question of how to uncover patterns from the process of designing cross-modal collaborative systems. We describe how we use activity patterns as an approach to guide this process and discuss its potential as a practical method for developing design patterns.

Keywords

Activity Theory Design Pattern Participatory Design Design Knowledge Pattern Language 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Alexander, C., Ishikawa, S., Silverstein, M.: A Pattern Language: Towns, Buildings, Construction. Center for Environmental Structure Series. Oxford University Press, New York (1977)Google Scholar
  2. 2.
    Arvola, M., Larsson, A.: Regulating prominence: A design pattern for co-located collaboration. In: 6th Inter. Conf. on the Design of Cooperative Systems, COOP 2004, pp. 115–130. IOS Press (2004)Google Scholar
  3. 3.
    Bertelsen, O.W., Bødker, S.: Activity theory. In: HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science, pp. 291–324 (2003)Google Scholar
  4. 4.
    Borchers, J.O.: A pattern approach to interaction design. In: Cognition, Communication and Interaction, pp. 114–131 (2008)Google Scholar
  5. 5.
    Coad, P.: Object-oriented patterns. Communications of the ACM 35(9), 152–159 (1992)CrossRefGoogle Scholar
  6. 6.
    Dearden, A., Finlay, J., Allgar, E., McManus, B.: Using pattern languages in participatory design. In: Binder, T., Gregory, J., Wagner, I. (eds.) Proc. of PDC 2002, Palo Alto, CA (2002)Google Scholar
  7. 7.
    Dearden, A., Finlay, J.: Pattern languages in HCI: A critical review. Human–Computer Interaction 21(1), 49–102 (2006)CrossRefGoogle Scholar
  8. 8.
    Engestrom, Y.: Expanding learning at work: Toward an activity theoretical reconceptualization. J. of Education and Work 14(1), 133–156 (2001)Google Scholar
  9. 9.
    Erickson, T.: Lingua Francas for design: sacred places and pattern languages. In: Proc. of the 3rd Conf. on DIS: Processes, Practices, Methods, and Techniques, pp. 357–368. ACM (2000)Google Scholar
  10. 10.
    Guy, E.S.: Appropriating patterns for the activity theory toolkit. In: Inter. Workshop on Activity Theory Based Practical Methods for IT Design, ATIT 2004, Copenhagen, Denmark, September 2-3 (2004)Google Scholar
  11. 11.
    Martin, D., Rodden, T., Rouncefield, M., Sommerville, I., Viller, S.: Finding patterns in the fieldwork. In: Proc. of the 7th Conf. on ECSCW, pp. 39–58. Kluwer Academic Publishers (2001)Google Scholar
  12. 12.
    McGookin, D., Brewster, S.A.: An initial investigation into non-visual computer supported collaboration. In: CHI 2007: Extended Abstracts on Human Factors in Computing Systems, pp. 2573–2578 (2007)Google Scholar
  13. 13.
    Metatla, O., Bryan-Kinns, N., Stockman, T., Martin, F.: Supporting Cross-modal Collaboration in the Workplace. In: BCS HCI 2012, pp. 109–118 (2012)Google Scholar
  14. 14.
    Tidwell, J.: Common Ground: A patterns language for Human-Computer Interface design (1999), http://www.mit.edu/~jtidwell/interaction_patterns.html (accessed January 2013)
  15. 15.
    Winberg, F., Bowers, J.: Assembling the senses: towards the design of cooperative interfaces for visually impaired users. In: CSCW 2004, pp. 332–341 (2004)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Oussama Metatla
    • 1
  • Nick Bryan-Kinns
    • 1
  • Tony Stockman
    • 1
  • Fiore Martin
    • 1
  1. 1.School of Electornic Engineering & Computer ScienceQueen Mary University of LondonUK

Personalised recommendations