Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario
This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioral indicators is introduced to assess how particular competences do change while the player is engaged in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen.
KeywordsSerious Game Sustainable Manufacturing Lifecycle Assessment (LCA) Content Development Competence-based Learning Behavioural Indicators
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