Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario

  • Heiko Duin
  • Gregor Cerinsek
  • Manuel Oliveira
  • Michael Bedek
  • Slavko Dolinsek
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 397)


This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioral indicators is introduced to assess how particular competences do change while the player is engaged in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen.


Serious Game Sustainable Manufacturing Lifecycle Assessment (LCA) Content Development Competence-based Learning Behavioural Indicators 


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Copyright information

© IFIP International Federation for Information Processing 2013

Authors and Affiliations

  • Heiko Duin
    • 1
  • Gregor Cerinsek
    • 2
  • Manuel Oliveira
    • 3
  • Michael Bedek
    • 4
  • Slavko Dolinsek
    • 2
  1. 1.BIBA - Bremer Institut für Produktion und Logistik GmbHBremenGermany
  2. 2.Institute for Innovation and Development of University of Ljubljana (IRI UL)LjubljanaSlovenia
  3. 3.SINTEF Technology and SocietyTrondheimNorway
  4. 4.Graz University of TechnologyGrazAustria

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