Sequential Art in Real-Time 3D Applications

  • Jan Wojdziak
  • Dietrich Kammer
  • Rainer Groh
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 374)


A huge amount of data is produced continually in areas of application like entertainment, industry, and science. Contemporary technologies and three-dimensional computer graphics are qualified to process and to visualize this data. However, users are more and more faced with a flood of information, unable to efficiently process the information provided by three-dimensional computer graphics. Facing that problem, arrangement systems like typographic grids serve as an auxiliary layer to organize and arrange information units on a two-dimensional canvas. Due to the continually changing of interactive 3D scenes, there is no fixed order or priority of the visualized data in a projected image. Yet, in analogy to comic strips or comic books, frames that are organized in a grid can augment information visualizations. This contribution presents an approach to structure interactive 3D visualizations with the help of panels, whereby the user can recognize essential information in a given scene.


HCI real-time computer graphics narrative structuring 


  1. 1.
    Dix, A., et al.: Human-Computer Interaction. Prentice-Hall (2003)Google Scholar
  2. 2.
    Eisner, W.: Comics & Sequential Art: Principles & Practice of the World’s Most Popular Art Form. Poorhouse Press (2001)Google Scholar
  3. 3.
    Elam, K.: Grid Systems: Principles of Organizing Type. Princeton Architectural Press (2004)Google Scholar
  4. 4.
    Jokela, T., et al.: The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11. In: Proceedings of the Latin American Conference on Human-Computer Interaction, pp. S. 53–S. 60 (2003)Google Scholar
  5. 5.
    Keim, D., Andrienko, G., Fekete, J.-D., Görg, C., Kohlhammer, J., Melançon, G.: Visual Analytics: Definition, Process, and Challenges. In: Kerren, A., Stasko, J.T., Fekete, J.-D., North, C. (eds.) Information Visualization. LNCS, vol. 4950, pp. 154–175. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  6. 6.
    Kelly, J.: Deadpol, vol. 1(10). Marvel Comics (1997)Google Scholar
  7. 7.
    Mackinlay, J.D., et al.: Rapid Controlled Movement Through a Virtual 3D Workspace. In: Proc. 17th Annu. Conf. Comput. Graph. Interact. Tech., vol. 24(4), pp. 171–176 (1990)Google Scholar
  8. 8.
    McCloud, S.: Understanding Comics: The Invisible Art. William Morrow Paperbacks (1994)Google Scholar
  9. 9.
    Wojdziak, J., et al.: BiLL: An Interactive Computer System for Visual Analytics. In: Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. S. 259–S. 264. ACM Press, Pisa (2011)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Jan Wojdziak
    • 1
  • Dietrich Kammer
    • 1
  • Rainer Groh
    • 1
  1. 1.Department of Computer Science, Institute of Software- and Multimedia TechnologyTechnische Universität DresdenGermany

Personalised recommendations