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Participate: Pervasive Computing for Environmental Campaigns

  • Alan Chamberlain
  • Dominic Price
  • Martin Flintham
  • Kevin Glover
  • Chris Greenhalgh
  • Steve Benford
  • Andy Gower
  • Amanda Gower
Part of the Communications in Computer and Information Science book series (CCIS, volume 374)

Abstract

Participate was a three year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative-media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an overarching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.

Keywords

Mobile Phone Wireless Sensor Network Local Group Pervasive Computing Mobile Sensor 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Alan Chamberlain
    • 1
  • Dominic Price
    • 1
  • Martin Flintham
    • 1
  • Kevin Glover
    • 1
  • Chris Greenhalgh
    • 1
  • Steve Benford
    • 1
  • Andy Gower
    • 2
  • Amanda Gower
    • 2
  1. 1.University of NottinghamNottinghamUK
  2. 2.BT (Adastral ParkIpswichUK

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