Advertisement

Using the Smartphone Accelerometer to Monitor Fall Risk while Playing a Game: The Design and Usability Evaluation of Dance! Don’t Fall

  • Paula Alexandra Silva
  • Francisco Nunes
  • Ana Vasconcelos
  • Maureen Kerwin
  • Ricardo Moutinho
  • Pedro Teixeira
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8027)

Abstract

Falls are dangerous, and unfortunately common for older adults. Dance! Don’t Fall is a game that assesses the quality of the user’s locomotion based on data from the accelerometer of a smartphone. By providing a form of exercise, the game may actually reduce fall risk as well as monitoring it. In this paper, we document the development of the prototype and a usability study with ten seniors that suggested the game is well suited to its primary users.

Keywords

Fall risk assessment older adults mobile applications physical activity dance games 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Centers for Disease Control and Prevention. Falls among older adults: an overview, http://www.cdc.gov/HomeandRecreationalSafety/Falls/adultfalls.html
  2. 2.
  3. 3.
    Saskatoon Health Region. Fall-risk multi-factor questionnaire, http://www.saskatoonhealthregion.ca/pdf/06_MultiFactor_Falls_Questionnaire.pdf
  4. 4.
    Keyani, P., Hsieh, G., Mutlu, B., Easterday, M., Forlizzi, J.: DanceAlong: supporting positive social exchange and exercise for the elderly through dance. In: CHI 2005, Portland OR, pp. 1541–1544. ACM Press (2005)Google Scholar
  5. 5.
    Guimarães, V., Teixeira, P.M., Monteiro, M.P., Elias, D.: Phone based fall risk prediction. In: Nikita, K.S., Lin, J.C., Fotiadis, D.I., Arredondo Waldmeyer, M.-T. (eds.) MobiHealth 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 83, pp. 135–142. Springer, Heidelberg (2012)CrossRefGoogle Scholar
  6. 6.
    Abt, C.C.: Serious Games. Viking Press, New York (1970)Google Scholar
  7. 7.
    Serious Game Initiative, http://tinyurl.com/adh8ekp
  8. 8.
    Michael, D., Chen, S.: Serious Games: Games That Educate, Train, and Inform. Thomson Course Technology, Boston (2006)Google Scholar
  9. 9.
  10. 10.
    Hoffman, H.G., Patterson, D.R., Carrougher, G.J.: Use of virtual reality for ad-junctive treatment of adult burn pain during physical therapy: a controlled study. Clinical Journal of Pain 16(3), 244–250 (2000)CrossRefGoogle Scholar
  11. 11.
    Baranowski, T., Baranowski, J., Cullen, K., Marsh, T., Islam, N., Zakeri, I., Honess-Morreale, L., Demoor, C.: Squire’s Quest! Dietary outcome evaluation of a multi-media game. American Journal of Preventive Medicine 24(1), 52–61 (2003)CrossRefGoogle Scholar
  12. 12.
    Jimison, H., Pavel, M.: Embedded assessment algorithms within home-based cognitive computer game exercises for elders. In: Proc. of the 28th Annual International Conference of the IEEE, EMBS 2006, pp. 6101–6104. IEEE Xplore, NY (August/September 2006)Google Scholar
  13. 13.
    Rosenberg, D., Depp, C.A., Vahia, I.V., Reichstadt, J., Palmer, B.W., Kerr, J., Norman, G., Jeste, D.V.: Exergames for subsyndromal depression in older adults: a pilot study of novel intervention. Am. J. Geriatr. Psychiatry 18(3), 221–226 (2010)CrossRefGoogle Scholar
  14. 14.
    Lange, B., Chien-Yen, C., Suma, E., Newman, B., Rizzo, A.S., Bolas, M.: Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor. In: EMBC 2011, pp. 1831–1834. IEEE Xplore, Boston (August/September 2011)Google Scholar
  15. 15.
    Jung, Y., Koay, J.L., Ng, S.J., Wong, L.C., Kwan, M.L.: Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility. In: IE 2009, Sydney, Australia. ACM Press (December 2009)Google Scholar
  16. 16.
    Bogost, I.: The rhetoric of exergaming (2005), http://bogo.st/cm
  17. 17.
    Brox, E., Luque, L.F., Eversten, G.J., Hernandez, J.E.G.: Exergames for elderly: Social exergames to persuade seniors to increase physical activity. In: PervasiveHealth 2011, Dublin Ireland, pp. 546–549 (May 2011)Google Scholar
  18. 18.
    Arntzen, A.: Game based learning to enhance cognitive and physical capabilities of elderly people: concepts and requirements. World Academy of Science, Engineering and Technology 60, 63–67 (2011)Google Scholar
  19. 19.
    DeMaria, R.: Reset: Changing the Way We Look at Video Games. Berrett-Koehler Publishers, Inc., San Francisco (2007)Google Scholar
  20. 20.
    Lange, B.S., Flynn, S.M., Chang, C.Y., Liang, W., Chieng, C.L., Si, Y., Nanavati, C., Rizzo, A.A.: Development of an interactive stepping game to reduce falls in the elderly. In: ICDVRAT 2010, Valparaíso Chile, pp. 223–228. ICDVRAT (August/September 2010)Google Scholar
  21. 21.
    Smith, S.T., Sherrington, C., Studenski, S., Schoene, D., Lord, S.R.: A novel Dance Dance Revolution (DDR) system for in-home training of stepping ability: basic parameters of system use by older adults. Br. J. Sports Med. 45(5), 441–445 (2011)CrossRefGoogle Scholar
  22. 22.
    Canada.com. Senior citizens joining dance revolution, http://tinyurl.com/chh9cvv
  23. 23.
    Thomas, J., Porcari, J., Foster, C., Anders, M.: Dance the calories away: a critical look at Dancetown, an exer-game geared for older adults. ACE Fitness Matters, 9 (November/December 2009)Google Scholar
  24. 24.
    The Nielsen Company. Survey: new U.S. smartphone growth by age and income, http://tinyurl.com/872nlwv
  25. 25.
    Carmichael, A., Rice, M., MacMillan, F., Kirk, A.: Investigating a DTV-based physical activity application to facilitate wellbeing in older adults. In: BCS 2010, Dundee UK, pp. 278–288. ACM Press (September 2010)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Paula Alexandra Silva
    • 1
    • 2
  • Francisco Nunes
    • 1
    • 3
  • Ana Vasconcelos
    • 1
  • Maureen Kerwin
    • 1
  • Ricardo Moutinho
    • 1
  • Pedro Teixeira
    • 1
  1. 1.Fraunhofer Portugal – AICOSPortoPortugal
  2. 2.University of HawaiiHonoluluUSA
  3. 3.Vienna University of TechnologyViennaAustria

Personalised recommendations