Architectural Geo-E-Learning

Geolocated Teaching in Urban Environments with Mobile Devices: A Case Study and Work in Progress
  • Ernest Redondo
  • Albert Sánchez Riera
  • David Fonseca
  • Alberto Peredo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8022)


This work addresses the implementation of a mobile Augmented Reality (AR) browser on educational environments. We seek to analyze new educational tools and methodologies, non-traditional, to improve students’ academic performance, commitment and motivation. The basis of our claim lies in the skills improvement that students can achieve thanks to their innate affinity to digital media features of new Smartphones. We worked under the Layar platform for mobile devices to create virtual information channels through a database associated to 3D virtual models and any other type of media content. The teaching experience was carried out with Master Architecture students, and developed in two subjects focused on the use of ICT and Urban Design. We call it Geo-elearning because of the use of new eLearning strategies and methodologies that incorporate geolocation, allowing receiving, sharing, and evaluate own-generated student’s proposals, on site.


Augmented reality E-Learning Geo-Elearning Urban Planning Educational research 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Tsvetozar, G., Evgenia, G., Angel, S.: M-Learning - a New Stage of E-Learning. In: Int. Conference on Computer Systems and Technologies. CompSysTech. (2004)Google Scholar
  2. 2.
    Sharples, M.: The Design of Personal Mobile Technologies for Lifelong. Learning Computers and Education 34, 177–193 (2000)CrossRefGoogle Scholar
  3. 3.
    Zhang, B., Looi, C.-K., Seow, P., Chia, G., Wong, L.-H., Chen, W., So, H.-J., Soloway, E., Norris, C.: Deconstructing and reconstructing: Transforming primary science learning via a mobilized curriculum. Computers & Education 55, 1504–1523 (2010)CrossRefGoogle Scholar
  4. 4.
    Bioret, N., Moreau, G., Servieres, M.: Towards Outdoor Localization from GIS Data and 3D Content Extracted from Videos. In: IEEE International Symposium on Industrial Electronics (ISIE 2010), pp. 3613–3618 (2010)Google Scholar
  5. 5.
    Huang, B., Jiang, B., Li, H.: An integration of GIS, virtual reality and the Internet for visualization, analysis and exploration of spatial data. International Journal of Geographical Information Science 15(5), 439–456 (2001)CrossRefGoogle Scholar
  6. 6.
    Kwan, M.-P.: Interactive geovisualization of activity-travel patterns using three-dimensional geographical information systems: a methodological exploration with a large data set. Transportation Research Part C: Emerging Technologies 8(1-6), 185–203 (2000)CrossRefGoogle Scholar
  7. 7.
    Droj, G.: Cultural Heritage Conservation by GIS. Nyugat-Magyarországi Egyetem, Geoinformatikai Kar, Székesfehérvár. University of Oradea 1-10 (2010)Google Scholar
  8. 8.
    Belussi, A., Migliorini, S.: A framework for integrating multi-accuracy spatial data in geographical applications. GeoInformatica 16(3), 523–561 (2011)CrossRefGoogle Scholar
  9. 9.
    Hosse, K., Schilcher, M.: Temporal Gis For Analysis And Visualisation of Cultural Heritage. In: Proceedings of CIPA XIX International Symposium, Commission V, WG5, Antalya, Munich, pp. 1–6 (consultado January 24, 2013),
  10. 10.
    Breunig, M., Zlatanova, S.: 3D geo-database research: Retrospective and future directions. Computers & Geosciences 37(7), 791–803 (2011)CrossRefGoogle Scholar
  11. 11.
    Anagnostou, K., Vlamos, P.: Square AR: Using Augmented Reality for Urban Planning. In: 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, pp. 128–131. IEEE (2011)Google Scholar
  12. 12.
    Lonsing, W.: Architectural models in urban landscapes: Synthesis of markers and virtual structures. In: IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, pp. 109–110. IEEE (2011)Google Scholar
  13. 13.
    Anagnostou, K., Vlamos, P.: Square AR: Using Augmented Reality for Urban Planning. In: 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, pp. 128–131. IEEE (2011)Google Scholar
  14. 14.
    Allen, M., Regenbrecht, H., Abbott, M.: Smart-phone augmented reality for public participation in urban planning. In: Proceedings of the 23rd Australian Computer-Human Interaction Conference on - OzCHI  2011, pp. 11–20. ACM Press, New York (2011)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Ernest Redondo
    • 1
  • Albert Sánchez Riera
    • 1
  • David Fonseca
    • 2
  • Alberto Peredo
    • 3
  1. 1.Universidad Politécnica de Cataluña-Barcelona Tech. BarcelonaSpain
  2. 2.Architecture School - La SalleUniversitat Ramon Llull. BarcelonaSpain
  3. 3.CUAADUniversidad de GuadalajaraJaliscoMéxico

Personalised recommendations