Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality

  • Jens Keil
  • Michael Zoellner
  • Timo Engelke
  • Folker Wientapper
  • Michael Schmitt
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8021)


In our paper we are proposing a method for contextual information filtering based on the user’s movement and location in order to enable the intuitive usage of an ”internet of things” via augmented reality (AR) without information overload. Similar to Ray & Charles Eames’ ”Power of Ten” and Jef Raskin’s ”Zooming Interface” we are displaying seamless information layers by simply moving around a Greek statue or a miniature model of an Ariane-5 space rocket. Therefore we are employing concepts of camera- and motion-based interaction techniques and use the metaphors of ”investigation” and ”exploration” to control the way augmented and visually superimposed elements are presented in order to mediate information in an enhanced and engaging manner with aspects of digital storytelling techniques.


Adaptive and personalized interfaces Human Centered Design Information visualization Interaction design New Technology and its Usefulness 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Jens Keil
    • 1
  • Michael Zoellner
    • 2
  • Timo Engelke
    • 1
  • Folker Wientapper
    • 1
  • Michael Schmitt
    • 1
  1. 1.Fraunhofer IGDDarmstadtGermany
  2. 2.Hof UniversityGermany

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