Advertisement

A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®

  • Peter Dam
  • Priscilla Braz
  • Alberto Raposo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8021)

Abstract

This work proposes and studies several navigation and selection techniques in virtual environments using Microsoft Kinect®. This device was chosen because it allows the user to interact with the system without need of hand-held devices or having a device attached to the body. This way we intend to increase the degree of virtual presence and, possibly, reduce the distance between the virtual world and the real world. Through these techniques we strive to allow the user to move and interact with objects in the virtual world in a way similar to how s/he would do so in the real physical world. For this work three navigation and three selection techniques were implemented. A series of tests were undertaken to evaluate aspects such as ease of use, mental effort, time spent to complete tasks, fluidity of navigation, amongst other factors for each proposed technique and the combination of them.

Keywords

3D Interaction Virtual Reality Gesture Recognition HCI 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Bowman, D., Hodges, L.: Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments. Journal of Visual Languages and Computing 10(1), 37–53 (1999)CrossRefGoogle Scholar
  2. 2.
    Sibert, L., Jacob, R.: Evaluation of Eye Gaze Interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2000), pp. 281–288. ACM, New York (2000)CrossRefGoogle Scholar
  3. 3.
    Rodrigues, P., Raposo, A., Soares, L.: A Virtual Touch Interaction Device for Immersive Applications. The Int. J. Virtual Reality 10(4), 1–10 (2011)Google Scholar
  4. 4.
    Beckhaus, S., Blom, K., Haringer, M.: Intuitive, Hands-free Travel Interfaces for Virtual Environments. In: New Directions in 3D User Interfaces Workshop of IEEE VR 2005, pp. 57–60 (2005)Google Scholar
  5. 5.
    Bouguila, L., Ishii, M., Sato, M.: Virtual Locomotion System for Human-Scale Virtual Environments. In: Proceedings of the Working Conference on Advanced Visual Interfaces (AVI 2002), pp. 227–230. ACM, New York (2002)CrossRefGoogle Scholar
  6. 6.
  7. 7.
    Bowman, D., Hodges, L.: An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. In: Proceedings of the 1997 Symposium on Interactive 3D Graphics (I3D 1997), p. 35. ACM, New York (1997)CrossRefGoogle Scholar
  8. 8.
    Jacob, R., Leggett, J., Myers, B., Pausch, R.: An Agenda for Human-Computer Interaction Research: Interaction Styles and Input/Output Devices. Behaviour & Information Technology 12(2), 69–79 (1993)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Peter Dam
    • 1
  • Priscilla Braz
    • 2
  • Alberto Raposo
    • 1
    • 2
  1. 1.TecgrafPUC-RioRio de JaneiroBrazil
  2. 2.Dept. of InformaticsPUC-RioRio de JaneiroBrazil

Personalised recommendations