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Back to Basics: Information Security Education for the Youth via Gameplay

  • Rayne Reid
  • Johan Van Niekerk
Conference paper
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 406)

Abstract

Cyber technology and information resources are both fundamental components of everybody’s daily life. This means that both society’s adults and youths are exposed to both the benefits and dangers that accompany these resources. Cyber security education is becoming a necessary precaution for individuals to learn how to protect themselves against the dangers of the technologies and resources. This is particularly important for the current and future youth who are the most technology literate generations. This paper presents a novel educational approach that can be used to introduce information security concepts to the youth from a very young age.

Keywords

Information security education Case study Educational Gameplay Brain-compatible Education 

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Copyright information

© IFIP International Federation for Information Processing 2013

Authors and Affiliations

  • Rayne Reid
    • 1
  • Johan Van Niekerk
    • 1
  1. 1.Nelson Mandela Metropolitan UniversityPort ElizabethSouth Africa

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