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A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor

  • Olle Hilborn
  • Henrik Cederholm
  • Jeanette Eriksson
  • Craig Lindley
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8008)

Abstract

Emotion regulation is a topic that has considerable impact in our everyday lives, among others emotional biases that affect our decision making. A serious game that was built in order to be able to train emotion regulation is presented and evaluated here. The evaluation consisted of a usability testing and then an experiment that targeted the difficulty of the game. The results suggested adequate usability and a difficulty that requires the player to engage in managing their emotion in order to have a winning strategy.

Keywords

Emotion Regulation Winning Strategy Arousal Level Space Unit Stressful Task 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Olle Hilborn
    • 1
  • Henrik Cederholm
    • 1
  • Jeanette Eriksson
    • 2
  • Craig Lindley
    • 1
  1. 1.Blekinge Institute of TechnologyKarlskronaSweden
  2. 2.Malmö UniversityMalmöSweden

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