Navigation Experiences – A Case Study of Riders Accessing an Orientation Game via Smartphones

  • Annika Worpenberg
  • Barbara Grüter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8005)


Usability and playability of a game are two dimensions merging into each other and affecting the experience. Within this paper we study the navigation experiences of a small rider group playing an orientation game by means of smartphones. The players are inexperienced in using smartphones and try to reach the first game station. Studying their navigation process we learned how the players adopted the game device, solved a navigation problem and entered the game world. The case study illustrates three development stages of navigational behavior of the rider group in the analyzed mobile game.


Mobile Game Location-based Game Play Experience Evaluating Mobile Games Navigation 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Annika Worpenberg
    • 1
  • Barbara Grüter
    • 1
  1. 1.University of Applied Sciences BremenBremenGermany

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