Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results

  • Leonardo Cunha de Miranda
  • Heiko Hornung
  • Roberto Pereira
  • Maria Cecília C. Baranauskas
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8013)


In recent years new forms of interaction have been proposed by academia and industry for the contexts of use of interactive Digital Television (iDTV) and games. One of these proposals is called Adjustable Interactive Rings (AIRs), which is a technology resulting from a research project that was originally designed to be used with iDTV applications. Taking into account the design features of the physical artifact of interaction developed, it seems possible to conjecture its use in other contexts then the iDTV. In this paper, we present preliminary results of an experiment conducted with users in order to investigate the suitability of AIRs in the context of playing computer games.


AIRs kinect wiimote joystick gamepad gesture-based interaction 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Leonardo Cunha de Miranda
    • 1
  • Heiko Hornung
    • 2
  • Roberto Pereira
    • 2
  • Maria Cecília C. Baranauskas
    • 2
  1. 1.Department of Informatics and Applied MathematicsFederal University of Rio Grande do Norte (UFRN)NatalBrazil
  2. 2.Institute of ComputingUniversity of Campinas (UNICAMP)CampinasBrazil

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