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Established and Innovative Facets of Interactive Prototypes – A Case Study

  • Sebastian C. Scholz
  • Dieter Wallach
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8004)

Abstract

In this paper we highlight four facets of interactive prototypes in user-centered design approaches. After reflecting on their established role in the design and validation phases, we consider recent innovative uses of prototypes in communicating with development/bidders and also to enhance training. To illustrate our experiences, we draw upon a recent successfully completed redesign project in the field of electrical engineering.

Keywords

user-centered design prototyping iterative design empirical validation delivery education e-Learning innovation integration case study development support 

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References

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    Gould, J.D., Lewis, C.: Designing For Usability: Key Principles and What Designers Think. Communications of the ACM 28(3), 300 (1985)CrossRefGoogle Scholar
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    Holtzblatt, K., Wendell, J.B., Wood, S.: Rapid contextual design: A how-to guide to key techniques for user-centered design. Morgan Kaufmann, San Francisco (2005)Google Scholar
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    Young, I.: Mental Models. Aligning design strategy with human behavior. Rosenfeld Media, Brooklyn (2010)Google Scholar
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    Saffer, D.: Designing for interaction: Creating Innovative Applications and Devices. New Riders, Berkeley (2007)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Sebastian C. Scholz
    • 1
  • Dieter Wallach
    • 2
  1. 1.Ergosign GmbHMunichGermnay
  2. 2.University of Applied Sciences KaiserslauternZweibrueckenGermany

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