An Introduction to Human Computation and Games with a Purpose

  • Alessandro Bozzon
  • Luca Galli
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7977)

Abstract

Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.

Keywords

Crowdsourcing Human Computation Games With a Purpose 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Howe, J.: Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business, 1st edn. Crown Publishing Group, New York (2008)Google Scholar
  2. 2.
    Law, E., von Ahn, L.: Human Computation. Synthesis Lectures on Artificial Intelligence and Machine Learning. Morgan & Claypool Publishers (2011)Google Scholar
  3. 3.
    von Ahn, L.: Games with a purpose. Computer 39(6), 92–94 (2006)CrossRefGoogle Scholar
  4. 4.
    Doan, A., Ramakrishnan, R., Halevy, A.Y.: Crowdsourcing systems on the world-wide web. Commun. ACM 54(4), 86–96 (2011)CrossRefGoogle Scholar
  5. 5.
    Little, G., Chilton, L.B., Goldman, M., Miller, R.C.: Turkit: tools for iterative tasks on mechanical turk. In: HCOMP 2009, pp. 29–30. ACM (2009)Google Scholar
  6. 6.
    Franklin, M.J., Kossmann, D., Kraska, T., Ramesh, S., Xin, R.: Crowddb: answering queries with crowdsourcing. In: ACM SIGMOD 2011, pp. 61–72. ACM (2011)Google Scholar
  7. 7.
    Minder, P., Bernstein, A.: How to translate a book within an hour: towards general purpose programmable human computers with crowdlang. In: WebScience 2012, Evanston, IL, USA, pp. 209–212. ACM (2012)Google Scholar
  8. 8.
    Bozzon, A., Brambilla, M., Ceri, S.: Answering search queries with crowdsearcher. In: 21st Int.l Conf. on World Wide Web 2012, WWW 2012, pp. 1009–1018. ACM (2012)Google Scholar
  9. 9.
    Bozzon, A., Brambilla, M., Ceri, S., Mauri, A.: Reactive crowdsourcing. In: 22nd Intl. Conf. on World Wide Web 2013, WWW 2013. ACM (2013)Google Scholar
  10. 10.
    Park, H., Pang, R., Parameswaran, A.G., Garcia-Molina, H., Polyzotis, N., Widom, J.: Deco: A system for declarative crowdsourcing. PVLDB 5(12), 1990–1993 (2012)Google Scholar
  11. 11.
    Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining “gamification”. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, pp. 9–15. ACM, New York (2011)CrossRefGoogle Scholar
  12. 12.
    Crawford, C.: The Art of Computer Game Design. Washington State University Vancouver, Vancouver (1982)Google Scholar
  13. 13.
    Fullerton, T., Swain, C., Hoffman, S.: Game Design Workshop: A playcentric approach to creating innovative games. Morgan Kauffmann (2008)Google Scholar
  14. 14.
    Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Google Scholar
  15. 15.
    von Ahn, L., Dabbish, L.: Labeling images with a computer game. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2004, pp. 319–326. ACM, New York (2004)CrossRefGoogle Scholar
  16. 16.
    Cooper, S., Treuille, A., Barbero, J., Leaver-Fay, A., Tuite, K., Khatib, F., Snyder, A.C., Beenen, M., Salesin, D., Baker, D., Popović, Z.: The challenge of designing scientific discovery games. In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG 2010, pp. 40–47. ACM, New York (2010)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Alessandro Bozzon
    • 1
  • Luca Galli
    • 2
  1. 1.Delft University of TechnologyDelftThe Netherlands
  2. 2.Politecnico di MilanoMilanoItaly

Personalised recommendations