Story Guided Virtual Environments in Educational Applications

  • Vedad Hulusic
  • Selma Rizvic
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7544)


Over the last few years we have witnessed a rapid development and popularisation of serious gaming. This field is becoming approved in not only education, science, medicine, religion or engineering, but also in the area of cultural heritage through serious heritage games. This can be utilised for virtual reconstructions and virtual museums and possibly used for education in the form of edutainment, comprising various techniques, such as storytelling, visual expression of information, interactivity and entertainment [19]. This paper demonstrates a new concept of using story guided virtual environments for cultural heritage virtual reconstruction, with live virtual guides in an interactive Flash format. First we compare the implementations of the same environments in x3D and Flash and then we extend the project with digital storytelling, where a user is guided through the whole application using both narrative, non-interactive, movie-like elements and interactive exploration of the virtual environment. The introduced results can be easily adopted for serious games development.


cultural heritage virtual reconstruction live virtual guides digital storytelling interactive digital stories 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Church of the Holy Trinity,
  2. 2.
    Hermitage Museum,
  3. 3.
  4. 4.
    Sarajevo Survival Tools Project,
  5. 5.
  6. 6.
    The Metropolitan Museum (New York),
  7. 7.
    The National Gallery (London),
  8. 8.
  9. 9.
    The Uffizi (Florence),
  10. 10.
    The Virtual Museum of Canada,
  11. 11.
    Virtual Museum of the Sarajevo Assassination,
  12. 12.
    Virtual National Museum of Bosnia and Herzegovina,
  13. 13.
    National Museum of the American Indian (2002),
  14. 14.
  15. 15.
  16. 16.
    Europeana (2008),
  17. 17.
    Digital Catalogue of Stecaks (2009),
  18. 18.
    Virtual Museum of Bosnian Traditional Objects (2009),
  19. 19.
    Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S.: Serious games in cultural heritage. In: VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - VAST-STAR, Short and Project Proceedings, Faculty of ICT, University of Malta, pp. 29–48 (2009); state-of-the-Art-ReportGoogle Scholar
  20. 20.
    Basili, V.R., Selby, R.W., Hutchens, D.H.: Experimentation in software engineering. IEEE Trans. Softw. Eng. 12, 733–743 (1986), CrossRefGoogle Scholar
  21. 21.
    Brown, S., Ladeira, I., Winterbottom, C., Blake, E.: The Effects of Mediation in a Storytelling Virtual Environment. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2003. LNCS, vol. 2897, pp. 102–111. Springer, Heidelberg (2003)CrossRefGoogle Scholar
  22. 22.
    Debevec, P.: Making ”the parthenon” (2004)Google Scholar
  23. 23.
    Earl, G.P.: Wandering the house of the birds: reconstruction and perception at roman italica. In: VAST 2005: Proceedings of the 2005 Conference on Virtual Reality, Archeology, and Cultural Heritage, Short Papers (2005)Google Scholar
  24. 24.
    Foni, A., Papagiannakis, G., Magnenat-Thalmann, N.: Virtual hagia sophia: Restitution, visualization and virtual life simulation. In: UNESCO World Heritage Congress Proceedings (October 2002)Google Scholar
  25. 25.
    Frischer, B., Abernathy, D., Guidi, G., Myers, J., Thibodeau, C., Salvemini, A., Müller, P., Hofstee, P., Minor, B.: Rome reborn. In: SIGGRAPH 2008: ACM SIGGRAPH 2008 New. Tech. Demos, p. 1. ACM, New York (2008)Google Scholar
  26. 26.
    Gaitatzes, A., Christopoulos, D., Roussou, M.: Reviving the past: cultural heritage meets virtual reality. In: VAST 2001: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, pp. 103–110. ACM, New York (2001)CrossRefGoogle Scholar
  27. 27.
    Glaser, B., Strauss, A.: The discovery of grounded theory: Strategies for qualitative research. Aldine Publ. (1977),
  28. 28.
    Gutierrez, D., Seron, F.J., Magallon, J.A., Sobreviela, E.J., Latorre, P.: Archaeological and cultural heritage: bringing life to an unearthed muslim suburb in an immersive environment. Journal of Cultural Heritage 5(1), 63–74 (2004), CrossRefGoogle Scholar
  29. 29.
    Habel, R.: Create your own hdr environment map in maya/mental ray for image based lighting.
  30. 30.
    Johnson, A., Leigh, J., Carter, B., Sosnoski, J., Jones, S.: Virtual harlem. IEEE Computer Graphics and Applications 22, 61–67 (2002)CrossRefGoogle Scholar
  31. 31.
    Karkin, Z., Rizvic, S.: Virtuelna 3d rekonstrukcija crkve svete trojice u mostaru. In: International Symposium on Digitalization of Cultural Heritage in Bosnia and Herzegovina (2008)Google Scholar
  32. 32.
    Ladeira, I., Blake, E.H.: Virtual san storytelling for children: Content vs. experience. In: VAST, pp. 223–231 (2004)Google Scholar
  33. 33.
    Lazar, J., Feng, J.H., Hochheiser, H.: Research Methods in Human-Computer Interaction. Wiley (2010),
  34. 34.
    Peterson, L.R., Peterson, M.J.: Short-term memory retention of individual items. Journal of Experimental Psychology 58, 193–198 (1959)CrossRefGoogle Scholar
  35. 35.
    Ramic-Brkic, B., Karkin, Z., Sadzak, A., Selimovic, D., Rizvic, S.: Augmented real-time virtual environment of the church of the holy trinity in mostar. In: Proceedings of the 2009 ACM/Eurographics International Symposium on Virtual Reality, Archaeology and Cultural Heritage, pp. 141–148 (2009)Google Scholar
  36. 36.
    Rizvic, S., Sadzak, A.: Digital storytelling - representation of bosnian intangible heritage in the virtual sarajevo project. In: International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2008), Braga, Portugal (2008)Google Scholar
  37. 37.
    Rizvic, S., Sadzak, A., Buza, E., Chalmers, A.: Virtual reconstruction and digitalization of cultural heritage sites in bosnia and herzegovina. In: SEEDI 2007, Review of the National Center for Digitization, pp. 82–90. Faculty of Mathematics, Belgrade (2008)Google Scholar
  38. 38.
    Sadzak, A., Rizvic, S., Chalmers, A.: The influence of storytelling quality on the human perception of computer animation. In: International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2007) (2007)Google Scholar
  39. 39.
    Sadzak, A., Rizvic, S., Dalton, C., Chalmers, A.: Information perception in virtual heritage storytelling using animated and real avatars. In: Spring Conference on Computer Graphics (2007)Google Scholar
  40. 40.
    Sundstedt, V., Chalmers, A., Martinez, P.: High fidelity reconstruction of the ancient egyptian temple of kalabsha. In: AFRIGRAPH 2004: Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, pp. 107–113. ACM, New York (2004)CrossRefGoogle Scholar
  41. 41.
    Yeh, S.C., Newman, B., Liewer, M., Pair, J., Treskunov, A., Reger, G., Rothbaum, B.O., Difede, J., Spitalnick, J., McLay, R., Parsons, T.D., Rizzo, A.A.: A virtual iraq system for the treatment of combat-related posttraumatic stress disorder. In: VR, pp. 163–170 (2009)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Vedad Hulusic
    • 1
  • Selma Rizvic
    • 2
  1. 1.Sarajevo School of Science and TechnologySarajevoBosnia and Herzegovina
  2. 2.Faculty of Electrical EngineeringUniversity of SarajevoSarajevoBosnia and Herzegovina

Personalised recommendations