Improvement in Cognitive Therapies Aimed at the Elderly Using a Mixed-Reality Tool Based on Tangram Game

  • M. Frutos-Pascual
  • B. García-Zapirain
  • A. Méndez-Zorrilla
Part of the Communications in Computer and Information Science book series (CCIS, volume 351)

Abstract

The incidence of cognitive development problems such as dementia or Alzheimer, increase with age of individuals. The prevalence of these complications has been significantly increased during the last years due to the progressive ageing of worldwide population. Computer-Game-based therapies for the improvement of the cognitive capacities and social skills of the elderly are starting to be remarkable today. The main goal of this work in progress is to contribute to the improvement and optimization of cognitive game-based therapies aimed at the elderly. This is done through the use of tangible interfaces and a mixed-reality system based on the traditional Tangram game. These technologies are used to provide users with autonomy and interactivity and to avoid technological barriers. Preliminary tests are being conducted with a control group.

Keywords

Mixed-reality elderly cognitive therapies Tangram Serious Game 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • M. Frutos-Pascual
    • 1
  • B. García-Zapirain
    • 1
  • A. Méndez-Zorrilla
    • 1
  1. 1.DeustoTech-Life UnitDeustoTech Institute of TechnologyBilbaoSpain

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