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Stimulating Cognitive Abilities with Internet of Things

  • Elena de la Guía
  • María Dolores Lozano
  • Víctor M. R. Penichet
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7656)

Abstract

The interaction between mobile devices and physical objects in the real world is becoming increasingly important as people can utilize available services in a more natural and intuitive way, for example, moving an object closer to a device that triggers the service. In order to realize these developments it is necessary to use the benefits offered by the latest technologies (RFID, WiFi, Web Service, etc). This article describes an interactive system and its infrastructure based on games for stimulating cognitive abilities using Internet of Things designed to facilitate the human–computer interaction.

Keywords

Internet of Things interactive games RFID technology Physical Interfaces 

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References

  1. 1.
    Ashton, K.: That ’Internet of Things’ Thing. RFID Journal 22 (2009) (retrieved April 8, 2011)Google Scholar
  2. 2.
    Luckasson, R., Borthwick-Duffy, S., Buntix, W.H.E., Coulter, D.L., Craig, E.M., Reeve, A., et al.: Mental Retardation. Definition, classification and systems of supports, 10th edn. American Association on Mental Retardation, Washington, DC (2002)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Elena de la Guía
    • 1
  • María Dolores Lozano
    • 2
  • Víctor M. R. Penichet
    • 2
  1. 1.Computer Science Research InstituteUniversity of Castilla-La ManchaAlbaceteSpain
  2. 2.Computer Systems DepartmentUniversity of Castilla-La ManchaAlbaceteSpain

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