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Emerging Research Directions on 3D Video Quality Assessment

  • Jaroslaw Bułat
  • Michal Grega
  • Lucjan Janowski
  • Dawid Juszka
  • Mikolaj Leszczuk
  • Zdzislaw Papir
  • Piotr Romaniak
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 60)

Abstract

Motion picture producers, providers and equipment developers have to deeply consider end user perception of the application being often expressed in terms of a capacious Quality of Experience (QoE) concept. QoE is affected across the whole application delivery chain including content digitisation and compression, its network delivery and reproduction. During recent years enormous research effort and massive tests have been performed in order to identify factors affecting QoE and develop their mapping to scales like Mean Opinion Score for 2D content. Today, the digital video world is on the eve of 3D imaging which is far more complex and sophisticated not only because of the involved technology but also due to the multi–factor nature of the overall 3D experience. This paper discusses the current state of the research on the emerging problem of the user perceived quality of 3D content.

Keywords

Quality of Experience QoE 3D Video subjective tests quality metrics 

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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2012

Authors and Affiliations

  • Jaroslaw Bułat
    • 1
  • Michal Grega
    • 1
  • Lucjan Janowski
    • 1
  • Dawid Juszka
    • 1
  • Mikolaj Leszczuk
    • 1
  • Zdzislaw Papir
    • 1
  • Piotr Romaniak
    • 1
  1. 1.Department of TelecommunicationsAGH University of Science and TechnologyPoland

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