Advances in Computer Entertainment pp 465-468
Creative Design: Exploring Value Propositions with Urban Nepalese Children
Interactive technologies are being introduced into urban children’s lives in developing countries. It is critical that these children have an active voice in the process of developing such technologies. Towards these aims we describe the research goals, process and outcomes for an action research project. The overarching goal of the research is to investigate and better understand how edutainment-based interactive technologies might change or improve the lives of urban Nepalese children, their families and their communities. In this paper, we describe the preliminary phase of the research in which in which we design and run a creative design workshop with Nepalese children.
Keywordsaction research empathic design design for developing countries participatory design for children
Unable to display preview. Download preview PDF.
- 2.Druin, A.: Cooperative inquiry: developing new technologies for children with children. In: Conference on Human Factors in Computing Systems, pp. 592–599. ACM Press, New York (1999)Google Scholar
- 3.Ehn, P.: Work-oriented Design of Computer Artifacts. Arbetslivscentrum, Stockholm, Sweden (1989)Google Scholar
- 4.Jones, C., McIver, L., Gibson, L., Gregor, P.: Experiences obtained from designing with children. In: Conference on Interaction Design for Children, pp. 69–74. ACM Press, New York (2003)Google Scholar
- 5.Kam, M., Ramachandran, D., Raghavan, A., Chiu, J., Sahni, U., Canny, J.: Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field. In: Conference on Interaction Design for Children, pp. 25–32. ACM Press, New York (2006)Google Scholar
- 6.Wright, P., McCarthy, J.: Empathy and experience in HCI. In: Conference on Human Factors in Computing Systems, pp. 637–646. ACM Press, New York (2008)Google Scholar