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Mobile Devices for the Visit of “Anfiteatro Campano” in Santa Maria Capua Vetere

  • Giuseppina Renda
  • Stefania Gigli
  • Alba Amato
  • Salvatore Venticinque
  • Beniamino Di Martino
  • Francesca Romana Cappa
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7616)

Abstract

Archaeological sites become pervasive environments because of personal devices like tablets and smart-phones, which are able to detect and explain ruins, artifact and points of cultural interest by their on-board peripherals. In this context pervasiveness offers to software applications the possibility to interact with the reality by the device, in order to perceive the information surrounding the users, and to adapt their own behavior and the environment itself. By modeling an archaeological site as a pervasive environment we are able to improve its exploitation by the visitors. Here we present, by a relevant case study, a framework that supports experts in the domain of the Cultural Heritage to augment the archaeological site with a set of multimedia contents, which are delivered by innovative services to the visitors in order to guide their tour and to enhance their perception of the reality.

Keywords

Augmented Reality Ontology Context Awareness Mobile Device Cultural Heritage 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Giuseppina Renda
    • 1
  • Stefania Gigli
    • 1
  • Alba Amato
    • 2
  • Salvatore Venticinque
    • 2
  • Beniamino Di Martino
    • 2
  • Francesca Romana Cappa
    • 1
  1. 1.Dipartimento di Studio Delle Componenti Culturali Del TerritorioSecond University of NaplesSanta Maria Capua VetereItaly
  2. 2.Department of Information EngineeringSecond University of NaplesAversaItaly

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