Discrete Sequences Analysis for Detecting Software Design Patterns
A design pattern names, abstracts and identifies the key aspects of a common design structure that make it useful for creating a reusable object-oriented design. Designers with little or no experience in this area are forced to read long catalogs of patterns to acquire this knowledge, missing the learning that is only obtained from practice. In this paper we propose to analyze the sequence of actions needed to be executed in a CASE tool in order to model different design patterns. The purpose of this analysis is to create a model that can be used by an interface agent to detect the design pattern an inexperienced user is trying to create in the tool and to assist him/her in this procedure.
KeywordsInterface Agents Design Patterns Discrete Sequence Analysis
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