Basic Network Creation Games with Communication Interests

  • Andreas Cord-Landwehr
  • Martina Hüllmann
  • Peter Kling
  • Alexander Setzer
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7615)


Network creation games model the creation and usage costs of networks formed by a set of selfish peers. Each peer has the ability to change the network in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can reduce its individual communication cost. Typically, these costs are modeled by the maximum or average distance in the network. We introduce a generalized version of the basic network creation game (BNCG). In the BNCG (by Alon et al., SPAA 2010), each peer may replace one of its incident links by a link to an arbitrary peer. This is done in a selfish way in order to minimize either the maximum or average distance to all other peers. That is, each peer works towards a network structure that allows himself to communicate efficiently with all other peers. However, participants of large networks are seldom interested in all peers. Rather, they want to communicate efficiently with a small subset only. Our model incorporates these (communication) interests explicitly.

Given peers with interests and a communication network forming a tree, we prove several results on the structure and quality of equilibria in our model. We focus on the MAX-version, i.e., each node tries to minimize the maximum distance to nodes it is interested in, and give an upper bound of \({\mathcal O}({\sqrt{n})}\) for the private costs in an equilibrium of n peers. Moreover, we give an equilibrium for a circular interest graph where a node has private cost \(\Omega({\sqrt{n})}\), showing that our bound is tight. This example can be extended such that we get a tight bound of \(\Theta({\sqrt{n})}\) for the price of anarchy. For the case of general networks we show the price of anarchy to be Θ(n). Additionally, we prove an interesting connection between a maximum independent set in the interest graph and the private costs of the peers.


Short Path Social Cost Communication Cost Social Optimum Tree Network 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Albers, S., Eilts, S., Even-Dar, E., Mansour, Y., Roditty, L.: On nash equilibria for a network creation game. In: 17th SODA, pp. 89–98. ACM (2006)Google Scholar
  2. 2.
    Alon, N., Demaine, E.D., Hajiaghayi, M.T., Leighton, T.: Basic network creation games. In: 22nd SPAA, pp. 106–113. ACM (2010)Google Scholar
  3. 3.
    Anshelevich, E., Dasgupta, A., Kleinberg, J., Tardos, É., Wexler, T., Roughgarden, T.: The price of stability for network design with fair cost allocation. In: 45th FOCS, pp. 295–304. IEEE (2004)Google Scholar
  4. 4.
    Anshelevich, E., Dasgupta, A., Tardos, É., Wexler, T.: Near-optimal network design with selfish agents. In: 35th STOC, pp. 511–520. ACM (2003)Google Scholar
  5. 5.
    Cord-Landwehr, A., Hüllmann, M., Kling, P., Setzer, A.: Basic network creation games with communication interests. CoRR, (2012)Google Scholar
  6. 6.
    Demaine, E.D., Hajiaghayi, M.T., Mahini, H., Zadimoghaddam, M.: The price of anarchy in network creation games. In: 26th PODC, pp. 292–298. ACM (2007)Google Scholar
  7. 7.
    Fabrikant, A., Luthra, A., Maneva, E., Papadimitriou, C.H., Shenker, S.: On a network creation game. In: 22nd PODC, pp. 347–351. ACM (2003)Google Scholar
  8. 8.
    Halevi, Y., Mansour, Y.: A Network Creation Game with Nonuniform Interests. In: Deng, X., Graham, F.C. (eds.) WINE 2007. LNCS, vol. 4858, pp. 287–292. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  9. 9.
    Koutsoupias, E., Papadimitriou, C.: Worst-Case Equilibria. In: Meinel, C., Tison, S. (eds.) STACS 1999. LNCS, vol. 1563, pp. 404–413. Springer, Heidelberg (1999)CrossRefGoogle Scholar
  10. 10.
    Lenzner, P.: On Dynamics in Basic Network Creation Games. In: Persiano, G. (ed.) SAGT 2011. LNCS, vol. 6982, pp. 254–265. Springer, Heidelberg (2011)CrossRefGoogle Scholar
  11. 11.
    Mihalák, M., Schlegel, J.C.: The Price of Anarchy in Network Creation Games Is (Mostly) Constant. In: Kontogiannis, S., Koutsoupias, E., Spirakis, P.G. (eds.) SAGT 2010. LNCS, vol. 6386, pp. 276–287. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  12. 12.
    Monderer, D., Shapley, L.S.: Potential Games. Games and Economic Behavior 14(1), 124–143 (1996)zbMATHMathSciNetCrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Andreas Cord-Landwehr
    • 1
  • Martina Hüllmann
    • 1
  • Peter Kling
    • 1
  • Alexander Setzer
    • 1
  1. 1.Heinz Nixdorf Institute & Department of Computer ScienceUniversity of PaderbornGermany

Personalised recommendations