Advances in 3D Camera: Time-of-Flight vs. Active Triangulation

  • Daesik Kim
  • Sukhan Lee
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 193)


Over the last decade, numerous 3D camera techniques have been proposed and advanced dramatically. One main approach is time-of-flight (TOF) and the other is active triangulation. Each has its own strengths and weaknesses. In this paper, we overview the principle of each method and compare the advantages and disadvantages in detail, and introduce several commercially available 3D cameras and their characteristics.


Depth Resolution Stereo Camera Block Match Algorithm Front Portion Short Light Pulse 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  1. 1.Department of Electrical and Computer EngineeringSungkyunkwan UniversitySuwonKorea
  2. 2.Department of Electrical and Computer Engineering and Department of Interaction ScienceSungkyunkwan UniversitySuwonKorea

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