P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development

  • Vero Vanden Abeele
  • Bob De Schutter
  • Luc Geurts
  • Stef Desmet
  • Jeroen Wauters
  • Jelle Husson
  • Lieven Van den Audenaeren
  • Frederik Van Broeckhoven
  • Jan-Henk Annema
  • David Geerts
Part of the Communications in Computer and Information Science book series (CCIS, volume 280)

Abstract

While reconciling a creative game design process with a complex software engineering process is already a daunting task, serious games add another ingredient to an already volatile mixture: the challenge of crafting an effective learning experience. In order to achieve this strenuous objective, Group T’s e-Media Lab and the Centre for User Experience Research, K.U.Leuven, have developed a player-centered, iterative, interdisciplinary and integrated (P-III) framework. This framework has been developed over the course of five years of research on the design and development of serious games. Hence, P-III is built bottom-up, molded and shaped, tested and refined through several research projects [1,9,17,18,19,20,21,22,23]. While P-III also prescribes a specific process, in this paper we limit ourselves to highlighting the four pillars of the P-III framework, and their theoretical underpinnings.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Vero Vanden Abeele
    • 1
    • 2
  • Bob De Schutter
    • 1
  • Luc Geurts
    • 1
  • Stef Desmet
    • 1
  • Jeroen Wauters
    • 1
  • Jelle Husson
    • 1
  • Lieven Van den Audenaeren
    • 1
  • Frederik Van Broeckhoven
    • 1
  • Jan-Henk Annema
    • 2
  • David Geerts
    • 2
  1. 1.e-Media Lab.Group T – International University College Leuven (Association K.U. Leuven)LeuvenBelgium
  2. 2.Centre for User Experience ResearchK.U. Leuven / IBBT Future Health DepartmentLeuvenBelgium

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