A Design Science Approach to Development of Educational IS

  • Justin L. Bond
  • Chetan S. Sankar
Part of the Communications in Computer and Information Science book series (CCIS, volume 286)

Abstract

In many technical disciplines, employers have suggested that insufficient focus has been given to the professional skills of students. In recent years, accrediting agencies and members of industry have emphasized the importance of these skills for technical graduates, suggesting that curricula must change. Following calls for industry and academic collaboration, we have worked with an immersive experiential learning provider to develop and test the use of a design science approach for converting case studies into an educational IS called “serious games.” We designed two iterations of a serious game focusing on communications. Testing of the serious game in classes is leading to improvement of the methodology and we plan to develop other serious games in the future. The results of this research show the value of a design science approach to developing educational IS. We explain our iterative design process and provide suggestions for educational IS creation.

Keywords

Design Science Research Design Serious Games Professional Skills Engineering Education 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Justin L. Bond
    • 1
  • Chetan S. Sankar
    • 1
  1. 1.Auburn UniversityAuburnUSA

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