EDSS 2011: Practical Aspects of Design Science pp 144-150 | Cite as
A Design Science Approach to Development of Educational IS
Abstract
In many technical disciplines, employers have suggested that insufficient focus has been given to the professional skills of students. In recent years, accrediting agencies and members of industry have emphasized the importance of these skills for technical graduates, suggesting that curricula must change. Following calls for industry and academic collaboration, we have worked with an immersive experiential learning provider to develop and test the use of a design science approach for converting case studies into an educational IS called “serious games.” We designed two iterations of a serious game focusing on communications. Testing of the serious game in classes is leading to improvement of the methodology and we plan to develop other serious games in the future. The results of this research show the value of a design science approach to developing educational IS. We explain our iterative design process and provide suggestions for educational IS creation.
Keywords
Design Science Research Design Serious Games Professional Skills Engineering EducationPreview
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