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Future Trends in Game Authoring Tools

  • Florian Mehm
  • Christian Reuter
  • Stefan Göbel
  • Ralf Steinmetz
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

Authoring Tools for digital games are used to create games from scratch, integrate content and game mechanics easily and can assist in a multitude of ways in the production chain of a game. For example, they can allow non-programmers to work on the game logic by means of domain-specific or visual programming languages, increase the collaboration between team members by integrating computer-supported collaborative work techniques, assist in catching errors in the game by model checking and offer publishing to multiple platforms by saving games in an intermediate format which can be run on various systems. This already interesting and viable approach can be extended in a number of ways which we exemplify in this position paper to indicate possible future directions for game authoring tools.

Keywords

Authoring Tool Procedural Content Generation Domain-Specific Language Multiplayer In-Game Editing 

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Florian Mehm
    • 1
  • Christian Reuter
    • 1
  • Stefan Göbel
    • 1
  • Ralf Steinmetz
    • 1
  1. 1.Multimedia Communications Lab (KOM)Technische Universität DarmstadtDarmstadtGermany

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