Mobile Gaming with Indirect Sensor Control

  • Daniel Böhrs
  • Dirk Wenig
  • Rainer Malaka
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)


The rapid growth of the mobile gaming market and the steadily improved hardware of mobile phones enable developers to create complex and extensive 3D games on mobile phones. While most current casual games have simple interfaces with few buttons, 3D games require new control interfaces to providing sufficient control options without limiting the field of view on the screen. This is important to improve the user experience. Within this work new ideas based on the use of the accelerometer as indirect control mechanism are presented. The accelerometer is used to switch between different interaction layers, which are also different game views for the player. Combined with this concept a buttonless touch area interface is used. We are planning to evaluate the ideas with a 3D game prototype running on Android devices.


mobile gaming sensors mobile devices labyrinth game 


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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Daniel Böhrs
    • 1
  • Dirk Wenig
    • 1
  • Rainer Malaka
    • 1
  1. 1.Research Group Digital Media, TZIUniversity of BremenBremenGermany

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