Value-Based Design for Gamifying Daily Activities
Computing technologies allow us to gamify our daily activities by embedding computers in our environments. In this paper, we propose a value-based gamification framework for increasing intrinsic motivation in our daily life. We introduce five values and a conceptual framework based on these values. Then, as an example we show how the values are used in Augmented Trading Card Game during its design.
KeywordsIntrinsic Motivation Extrinsic Motivation Transtheoretical Model Virtual Character Favorite Character
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