Player Control in a Real-Time Mobile Augmented Reality Game

  • Mareike Picklum
  • Georg Modzelewski
  • Susanne Knoop
  • Toke Lichtenberg
  • Philipp Dittmann
  • Tammo Böhme
  • Volker Fehn
  • Christian John
  • Johannes Kenkel
  • Philipp Krieter
  • Patrick Niethen
  • Nicole Pampuch
  • Marcel Schnelle
  • Yvonne Schwarte
  • Sanja Stark
  • Alexander Steenbergen
  • Malte Stehr
  • Henning Wielenberg
  • Merve Yildirim
  • Can Yüzüncü
  • Frederic Pollmann
  • Dirk Wenig
  • Rainer Malaka
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for ‘pure’ VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.

Keywords

mobile gaming augmented reality AR user interaction gestures 

References

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Mareike Picklum
    • 1
  • Georg Modzelewski
    • 1
  • Susanne Knoop
    • 1
  • Toke Lichtenberg
    • 1
  • Philipp Dittmann
    • 1
  • Tammo Böhme
    • 1
  • Volker Fehn
    • 1
  • Christian John
    • 1
  • Johannes Kenkel
    • 1
  • Philipp Krieter
    • 1
  • Patrick Niethen
    • 1
  • Nicole Pampuch
    • 1
  • Marcel Schnelle
    • 1
  • Yvonne Schwarte
    • 1
  • Sanja Stark
    • 1
  • Alexander Steenbergen
    • 1
  • Malte Stehr
    • 1
  • Henning Wielenberg
    • 1
  • Merve Yildirim
    • 1
  • Can Yüzüncü
    • 1
  • Frederic Pollmann
    • 1
  • Dirk Wenig
    • 1
  • Rainer Malaka
    • 1
  1. 1.Research Group Digital Media, TZIUniversity of Bremen, Projekt MovirweltBremenGermany

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