Advertisement

A Serious Game for Architectural Knowledge in the Classroom

  • Philip Mildner
  • Christopher Campbell
  • Mark Himmelsbach
  • Christoph Malassa
  • Marco Miczka
  • Wolfgang Effelsberg
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7516)

Abstract

In this paper we present a serious game on the topic of architecture. The game was developed in association with an architect and is intended to be used in classrooms to deliver architectural knowledge to young students. It focuses on a modular story pattern to allow an easy integration of further game and learning content. With its modern 3D graphical interface it is well suited for illustrating various aspects of architecture.

Keywords

serious games education architectural knowledge 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Chaffin, A., Barnes, T.: Lessons from a course on serious games research and prototyping. In: Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG 2010, pp. 32–39. ACM Press, New York (2010)CrossRefGoogle Scholar
  2. 2.
    Cowley, B., Charles, D., Black, M., Hickey, R.: Toward an understanding of flow in video games. Computers in Entertainment 6(2), 20:1–20:27 (2008)Google Scholar
  3. 3.
    Göbel, S., Mehm, F., Radke, S., Steinmetz, R.: 80Days: Adaptive Digital Storytelling for Digital Educational Games. In: Proceedings of the 2nd International Workshop on Story-Telling and Educational Games (STEG 2009), CEUR Workshop Proceedings, vol. 498 (August 2009)Google Scholar
  4. 4.
    Göbel, S., Salvatore, L., Konrad, R.: StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-Linear Stories. In: 2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, pp. 103–110. IEEE (November 2008)Google Scholar
  5. 5.
    Prensky, M.: Digital Game-Based Learning. Paragon House (2007)Google Scholar
  6. 6.
    Squire, K.: Changing the Game: What Happens When Video Games Enter the Classroom? Innovate 1(6) (2005)Google Scholar
  7. 7.
    Wong, W.L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., Ritterfeld, U.: Serious video game effectiveness. In: Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007, pp. 49–55. ACM Press, New York (2007)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Philip Mildner
    • 1
  • Christopher Campbell
    • 1
  • Mark Himmelsbach
    • 1
  • Christoph Malassa
    • 1
  • Marco Miczka
    • 1
  • Wolfgang Effelsberg
    • 1
  1. 1.Department of Computer Science IVUniversity of MannheimMannheimGermany

Personalised recommendations