Domain Analysis for a Video Game Metadata Schema: Issues and Challenges

  • Jin Ha Lee
  • Joseph T. Tennis
  • Rachel Ivy Clarke
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7489)


As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. Inconsistent, vague, and subjective sources of information for genre, release date, feature, region, language, developer and publisher information confirm the imporatnce of developing a standardized description model for video games.


Video Game Domain Analysis Metadata Schema Metadata Element Information School 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Jin Ha Lee
    • 1
  • Joseph T. Tennis
    • 1
  • Rachel Ivy Clarke
    • 1
  1. 1.Information SchoolUniversity of WashingtonSeattleUSA

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