Generating Norm-Related Emotions in Virtual Agents

  • Nuno Ferreira
  • Samuel Mascarenhas
  • Ana Paiva
  • Frank Dignum
  • John Mc Breen
  • Nick Degens
  • Gert Jan Hofstede
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7502)


The increased believability provided by emotions in virtual characters is a valuable feature in a multi agent environment. Despite much research on how to model emotions based on events that affect a character’s goals, the current emotional models usually do not take into account other sources of emotions, such as norms and standards. Moreover, current normative systems usually do not consider the role of emotions. Systems that include emotions and norms are too domain-specific or lack flexibility. We propose a model for the generation of emotions based on the appraisal of actions associated with norm-related events, such as the fulfilment or violation of a norm.


Emotions Norms Appraisal Standards Believability 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Nuno Ferreira
    • 1
  • Samuel Mascarenhas
    • 1
  • Ana Paiva
    • 1
  • Frank Dignum
    • 2
  • John Mc Breen
    • 3
  • Nick Degens
    • 3
  • Gert Jan Hofstede
    • 3
  1. 1.INESC-ID and Instituto Superior TécnicoTechnical University of LisbonPorto SalvoPortugal
  2. 2.Utrecht UniversityUtrechtThe Netherlands
  3. 3.Wageningen UniversityWageningenThe Netherlands

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