Real-Time Rendering of Teeth with No Preprocessing

  • Christian Thode Larsen
  • Jeppe Revall Frisvad
  • Peter Dahl Ejby Jensen
  • Jakob Andreas Bærentzen
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7432)


We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva). In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists.


Enamel Surface Single Scattering Haptic Rendering Enamel Layer Enamel Thickness 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Christian Thode Larsen
    • 1
  • Jeppe Revall Frisvad
    • 1
  • Peter Dahl Ejby Jensen
    • 2
  • Jakob Andreas Bærentzen
    • 1
  1. 1.Technical University of DenmarkDenmark
  2. 2.3Shape A/SKbh. KDenmark

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