3D Texture Mapping in Multi-view Reconstruction

  • Zhaolin Chen
  • Jun Zhou
  • Yisong Chen
  • Guoping Wang
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7431)


This paper proposes a novel framework for texture mapping of 3D models. Given a reconstructed 3D mesh model and a set of calibrated images, a high-quality texture mosaic of the surface can be created after the process of our method. We focus on avoiding noticeable seams, color inconsistency and ghosting artifacts, which is typically due to such facts as modeling inaccuracy, calibration error and photometric disagreement. We extend the multi-band blending technique in a principled manner and apply it to assemble texture images in different frequency domains elaborately. Meanwhile, self-occlusion and highlight problem is taken into account. Then a novel texture map creating method is employed. Experiments based on our 3D Reconstruction System show the effectiveness of our texturing framework.


Texture Data Mesh Triangle Image Mosaic Laplacian Pyramid Gaussian Pyramid 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Zhaolin Chen
    • 1
  • Jun Zhou
    • 1
  • Yisong Chen
    • 1
  • Guoping Wang
    • 1
  1. 1.Graphics and Interactive Technology LabPeking UniversityChina

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