Reusable Authentic Learning Scenario Creation in Ubiquitous Learning Environments

Part of the New Frontiers of Educational Research book series (NFER)

Abstract

Traditional classroom learning paradigm has been criticized for being too artificial, rigid and unresponsive to the needs of today’s society. Researchers argue that learning is largely a situated phenomenon and real-life experiences in authentic settings are a primary requirement for successful and effective learning. Ubiquitous learning environment are touted and look forward to provide such settings of authentic learning, by making virtual and electronic resources available through mobile devices to help learners during their interactions with physical objects in their surroundings. Ubiquitous learning no longer restricts learning process to be inside the classroom or formal learning environments. Rather, the learning involves situating learners in both the real world and the virtual world to extend learners’ learning experiences.

Keywords

Mobile Device Learning Object Mobile Sensor Mobile Client Authoring Tool 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  1. 1.Athabasca UniversityAthabascaCanada

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