Blunder Cost in Go and Hex

  • Henry Brausen
  • Ryan B. Hayward
  • Martin Müller
  • Abdul Qadir
  • David Spies
Conference paper

DOI: 10.1007/978-3-642-31866-5_19

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7168)
Cite this paper as:
Brausen H., Hayward R.B., Müller M., Qadir A., Spies D. (2012) Blunder Cost in Go and Hex. In: van den Herik H.J., Plaat A. (eds) Advances in Computer Games. ACG 2011. Lecture Notes in Computer Science, vol 7168. Springer, Berlin, Heidelberg

Abstract

In Go and Hex, we examine the effect of a blunder — here, a random move — at various stages of a game. For each fixed move number, we run a self-play tournament to determine the expected blunder cost at that point.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Henry Brausen
    • 1
  • Ryan B. Hayward
    • 1
  • Martin Müller
    • 1
  • Abdul Qadir
    • 1
  • David Spies
    • 1
  1. 1.Computing ScienceUniversity of AlbertaCanada

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