One Way of Bringing Final Year Computer Science Student World to the World of Children with Cerebral Palsy: A Case Study
In this paper, a learning project is explained which is being carried out at the school of computer science at the University of Seville. The aim is that students receive knowledge of assistive technologies when in fact there is no this discipline in our curricula. So the best way, it is programming final studies projects in this field. We want to make the projects have a real application and can solve difficulties that children with Cerebral Palsy have in their daily activities in the school.
Keywordsserious games trainig in assistive technologies access device
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